Il faut dire de que le titre a sur le papier do nombreux arguments particulièrement sfoiduisants, comme un univers s’inspirant grandement do la Divine Usandofoidie, et un concept… diablement original. Bienvenue donc dans un Enfer do Dante vraiment pas comme les autres.
And then there are Shards, found inside the chests of Torture Chambers, used to spend on weapon upgrades and more when you’re in the Dark Woods (I’ll touch on this in a moment).
With dozens of enemies and allies on-screen at any given time, this alone is a notable achievement by developer Thunder Lotus.
gives the focus to something unique in this genre, a massive cooperative experience. As you may have already guessed by the game’s title, each run through a level in this roguelike involves at most, 33 individuals.
The game begins with a 33-player map, Inferno, which is an arid wasteland of roaming demons, 12 Torture Chambers and one big ascension battle to complete. The minions running around Inferno are easy enough to dispatch for practice and Em excesso bones (the game’s currency), or you can run right by them without punishment. Torture Chambers are miniboss rooms designed for six players to tackle at once, but you can enter them with fewer than six, even alone. However, you’re unlikely to get far solo. The minibosses are hulking skeletons and big, flopping demon worms with plenty of health, and they always have hordes of minions as backup.
I would have loved to have more open slots to add friends, perhaps with some sort of drawbacks to cancel out the added coordination.
While that isn’t a massive amount of time to pump into a roguelike, I think I managed to grasp the title’s unique gameplay loop and the direction the developers want to take it.
With so many random players on the map at any time, it’s easy to feel like your small mistakes aren’t spotted, while your successes are clear for all to see, and even participate in.
I thought my experience with ARPGs would be enough to push back against this enemy horde alone – I was wrong. It’s once I found other Rebel Souls (fellow players) to tag along with when my journey through Hell became a bit more manageable.
How much more difficult will the second world, Purgatorio, be compared with Inferno? How badass can I make my weapons? What’s it like to run around hell with a beagle by your side? These are all 33 Immortals Gameplay exciting questions I’m looking forward to answering once 33 Immortals
Attempting to solo almost any activity can get boring quickly. I found that even the smallest enemies can be massive bullet sponges until you build up your character with hours of upgrades. Even as a late-stage herculean character, having some backup can upgrade the amount of damage you deal exponentially. This is thanks to the title’s use of critical hits, which only begin racking up when another player is also hitting the same target.
Cosmetics in 33 Immortals are many and various, but most importantly they’re free, just find them by playing. Screenshot via Dot Esports
I played the preview solo because I was feeling particularly antisocial that day, but of course that doesn’t mean I was alone. Other players occupy the hub world and the main maps in 33 Immortals
A perk that reduces the cooldown of the dash by one second was one of my absolute favorites to randomly find, this made the game feel more agile and reactive, where I can be an aggressive force in the battlefield instead of being on the defensive so much and saving my dodge for later. Instances where I had this perk was also when I progressed the furthest in the final boss fight. Going back to the standard 2 second dodge cooldown in later runs felt like such a downgrade, making the gameplay feel noticeably slower and less responsive compared to when I had the perk.
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